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  • Mastering Digital Design - Introduction to 3d Modelling for Games

    Mastering Digital Design - Introduction to 3d Modelling for Games

    SGD $189.00

    Course Description

    Learn the basics of 3d Modelling through practical application and the learning of several popular, modern 3d software packages used by game artists today. Get up to speed on the Maya basics while learning some of the tools associated with the asset modelling pipeline. For starters, you will learn about the interface, how to navigate it, the power behind customization in Maya, as well as touch on the some of the initial method of creating geometrical shapes. Moving on, learn how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design  - Learn Modular World Building for Games

    Mastering Digital Design - Learn Modular World Building for Games

    SGD $189.00

    Course Description

    Modular world building is among the most common techniques for today’s game level artists. In this course, instructor Alan Thorn takes you through the basics of Blender and Gimp while teaching asset creation pipeline, and follows up by teaching you how to import those assets into Unity while setting up a playable game environment. Moving on, Emiel Sleegers will be covering the full workflow of how to build a modular warehouse environment piece using both Maya and CryEngine. Hewill be teaching topics ranging from the initial planning phase and breakdown of a concept to determine the modular pieces needed, to the creation of set models and tileable textures, as well as the final stages of getting your models and textures into CryEngine, building the environment set, and creating lights for your final render.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - An Introduction to C# Programming, Scripting, and Coding for Games

    Mastering Digital Design - An Introduction to C# Programming, Scripting, and Coding for Games

    SGD $189.00

    Course Description

    The Unity Game Engine is among the most popular used today in the Game Industry. This course will give you a Beginner-To-Intermediate understanding of programming and understanding technical scripting and how it is used in today’s popular games. Alan Thorn and Char Morgan will be covering C# fundamentals as well as how to script in Unity using the C# language and the basics in writing scripts in Maya in both MEL and Python respectively. Additionally, learn how to create believable game worlds and behaviours by scripting gameplay in C#. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)

    Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)

    SGD $189.00

    Course Description

    This course is intended to expand beyond the knowledge of a beginner and showcase techniques and tools that today’s top artists use when creating industry standard 3d assets, whether for games or film. From concept to completed high poly model, this course will show you how to approach the sub-d process in Maya 2011. From custom hotkeys to kitbashing – all the way through completion, it showcases the techniques and workflow for creating a highly detailed sci-fi console. With lots of great tips and practical hands on techniques, this course serves as a great workflow tutorial for high quality game assets.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 2)

    Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 2)

    SGD $189.00

    Course Description

    In this course, it focuses on sculpting and using dDo, as instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. This course takes a complete look at modelling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Moving forward, Emiel Sleegers will be going over on how to create a tileable texture using both ZBrush and Substance Designer. To start he will be sculpting some tiles in ZBrush and then use that sculpt to export various height, normal, and lightmaps. From there, he will begin his journey into Substance Designer where he will be showing you how to create the final diffuse, normal, height spec, and gloss maps. To wrap things up, he will be taking everything into Marmoset to get a quick preview of how everything will look in its final state.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film

    Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film

    SGD $189.00

    Course Description

    When working with organic surfaces such as trees, grass, dirt, wood and stone, the rules and software techniques that professionals use may require a unique approach. This course will cover advanced techniques and software used to create these sort of assets for games. This in-depth course covers everything you need to know about creating foliage! We'll look into how to make realistic looking grass, branches, and a full tree from the ground up. In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree to CryEngine pipeline while utilizing Maya as the middle-man 3D package for exporting. Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. Moving on from there, Philipp Schmidt is going to give us an introduction to PixPlant while showing us how to make some basic tileable textures.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film

    Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film

    SGD $189.00

    Course Description

    Before you can animate characters and creatures – these creations must be setup with a process called “rigging”. These courses act as a guide through a vast understanding of how the technical aspect of rigging can be completed with ease, to prepare you for your career as an animator. In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder, as well as instructor Chad Robert Morgan, who will go through the features of Human IK within Maya. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1)

    Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 1)

    SGD $189.00

    Course Description

    This course will prepare you for a career in the Animation field, with a vast understanding of how Animation works in today’s game and film industry. Starting with the bare basics, you’ll be animating characters and making cut scenes for games in no time. Using Maya, this tutorial will cover the 12 basic principles of Animation, how they apply to everyday objects and characters, and how you can utilize them to really bring your character animations to life! In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. In this complete Animation in UDK tutorial, we break down everything you need to know about setting up and importing Animations into UDK!  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2)

    Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2)

    SGD $189.00

    Course Description

    In the second part of Learn to Animate Creatures and Characters for Games and Film, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature. After exploring the fundamental needs of basic character locomotion and interaction, we’ll prepare and export our animations to Unreal 4. Upon finishing this two volume series you’ll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution. We will highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - An Introduction to Visual FX for Games with UDK

    Mastering Digital Design - An Introduction to Visual FX for Games with UDK

    SGD $189.00

    Course Description

    This course is intended for those with a more comfortable understanding of the Unreal Engine who have an interest in creating Particle FX or Visual FX. In this course, we take you through the process of setting up a complex particle system that warps a character in through a teleportation device, as well as an amazing look at "phasing" the character in to view! We'll look at creating the holographic projections you see in the scene, adding texture and distortion to the sequence, and then wrap up the series with an in-depth look at setting up a basic render and animating the camera and lights so that you can make your very own cut-scenes and cinematics! Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film

    Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film

    SGD $189.00

    Course Description

    This advanced course focuses on creating advanced materials and textures like those seen in today’s standard of AAA games. We'll take an introductory look at UDK's material editor where will we cover the basics of importing textures and creating our own materials. Through this course, you can learn how to properly photograph textures, edit unnecessary lighting information out of your photographs, how to tile custom textures, extracting different types of visual information from your images and applying your textures in 3D. This course also briefly touches on physically based rendering in regards to photo real texturing and look development. Instructor Emiel Sleegers will be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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  • Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    SGD $189.00

    Course Description

    Classic and mobile games are still just as popular as the latest XBox or Playstation games. This course will build a strong understanding of how these types of games can be made using a different approach than standard 3d game development. In this course, instructor Alan Thorn will walk through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Instructor Greg Mirles will walk cover the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Learn how to craft informative user interfaces, how to animate and rig 2D characters from within the Editor, how to script effectively with C# and 2D Physics plus much more. The course also covers how to push the appeal of the character by employing gradients to add dimension and interest to ultimately produce a high quality piece of character artwork.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

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