Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film


  • Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film, Singapore elarning online course
  • Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film, Singapore elarning online course
  • Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film, Singapore elarning online course
  • Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film, Singapore elarning online course
  • Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film, Singapore elarning online course
  • Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film, Singapore elarning online course

Course Description

When working with organic surfaces such as trees, grass, dirt, wood and stone, the rules and software techniques that professionals use may require a unique approach. This course will cover advanced techniques and software used to create these sort of assets for games. This in-depth course covers everything you need to know about creating foliage! We'll look into how to make realistic looking grass, branches, and a full tree from the ground up. In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree to CryEngine pipeline while utilizing Maya as the middle-man 3D package for exporting. Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. Moving on from there, Philipp Schmidt is going to give us an introduction to PixPlant while showing us how to make some basic tileable textures.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know more about creating foliage  
2. Learn how to use UDK to create realistic foliage  
3. Be able to utilize Cryengine and Maya simultaneously  
4. Know how to create natural textures with Photoshop and nDo2
5. Understand the process of creating foliage with SpeedTree
6. Be able to make a terrain with MubBox and World Machine
7. Know how to use PixPlant to create tileable textures
8. Learn how to use BitMap2Material for textures creation  


Related Courses

  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)

    Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)

    SGD $189.00

    Course Description

    In the second part of Master the Hand-Painted Texturing Style, we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll also take a look at some of the process and techniques used to create the texture map, being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Introduction to 3d Modelling for Games

    Mastering Digital Design - Introduction to 3d Modelling for Games

    SGD $189.00

    Course Description

    Learn the basics of 3d Modelling through practical application and the learning of several popular, modern 3d software packages used by game artists today. Get up to speed on the Maya basics while learning some of the tools associated with the asset modelling pipeline. For starters, you will learn about the interface, how to navigate it, the power behind customization in Maya, as well as touch on the some of the initial method of creating geometrical shapes. Moving on, learn how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    SGD $189.00

    Course Description

    Classic and mobile games are still just as popular as the latest XBox or Playstation games. This course will build a strong understanding of how these types of games can be made using a different approach than standard 3d game development. In this course, instructor Alan Thorn will walk through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Instructor Greg Mirles will walk cover the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Learn how to craft informative user interfaces, how to animate and rig 2D characters from within the Editor, how to script effectively with C# and 2D Physics plus much more. The course also covers how to push the appeal of the character by employing gradients to add dimension and interest to ultimately produce a high quality piece of character artwork.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Creating Foliage for UDK

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Modelling Blades of Grass

Chapter 3 - Material and Baking Grass

Chapter 4 - Texturing the Grass

Chapter 5 - Creating a Low Poly Grass

Chapter 6 - Arranging Grass Patches

Chapter 7 - Introducing Tree Branches

Chapter 8 - Making the Tree Branch

Chapter 9 - Creating High Poly Leaves

Chapter 10 - Arranging the Leaves on the Branch

Chapter 11 - Materials and Baking of a Branch

Chapter 12 - Texturing the Branch

Chapter 13 - Intro to Creating a Tree

Chapter 14 - Making a Tree Trunk

Chapter 15 - Adding a Branch Geo to the Trunk

Chapter 16 - Creating Leaf Groups

Chapter 17 - Making the Tree Canopy

Chapter 18 - Optimizing and Leaf Normals

Chapter 19 - Introduction to Foliage in UDK

Chapter 20 - Importing and Starting the Master Material

Chapter 21 - Master Material Specular Highlights

Chapter 22 - Adding Parameters to the Material

Chapter 23 - Tweaking Foliage in a Scene

Chapter 24 - Adding Wind to Foliage

Chapter 25 - Foliage Conclusion

Speedtree in CryEngine - Volume 1

+
Resource Files

Chapter 1 - Intro

Chapter 2 - How to Make a Bark Texture

Chapter 3 - How to Make a Leaf Texture

Chapter 4 - How to Make a Grass Texture

Chapter 5 - Speedtree Overview

Chapter 6 - How to Make a Tree 01

Chapter 7 - How to Make a Tree 02

Chapter 8 - How to Make a Brush

Chapter 9 - How to Make Grass

Speedtree in CryEngine - Volume 2

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Exporting to Maya 3d

Chapter 3 - Exporting to CryEngine

Chapter 4 - Setting the Vegetation Up in CryEngine

Chapter 5 - Setting Up for CryEngine Terrain

Terrain in World Machine - Volume 1

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Setting Up a Base Plane in Maya

Chapter 3 - Sculpting Terrain in Mudbox 01

Chapter 4 - Sculpting Terrain in Mudbox 02

Chapter 5 - Exporting Terrain to World Machine

Chapter 6 - Making the Final Terrain in World Machine

Terrain in World Machine - Volume 2

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Making the Base Textures in World Machine

Chapter 3 - Starting Textures in Photoshop

Chapter 4 - Finishing Textures in Photoshop

Terrain in World Machine - Volume 3

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Exporting the Terrain to Unity3d

Chapter 3 - Exporting the Terrain to Cryengine3

Chapter 4 - Exporting the Terrain to Unreal Engine 4 01

Chapter 5 - Exporting the Terrain to Unreal Engine 4 02

Intro to PixPlant

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Intro to PixPlant

Chapter 3 - Creating the Base Material

Chapter 4 - Creating the Base Texture 01

Chapter 5 - Creating the Base Texture 02

Chapter 6 - Creating the dDo Preset

Chapter 7 - Importing into UE4

Chapter 8 - Importing into CryEngine

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.