Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film


  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course

Course Description

Before you can animate characters and creatures – these creations must be setup with a process called “rigging”. These courses act as a guide through a vast understanding of how the technical aspect of rigging can be completed with ease, to prepare you for your career as an animator. In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder, as well as instructor Chad Robert Morgan, who will go through the features of Human IK within Maya.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Learn about the rigging process
2. Understand the process of rigging for animated characters
3. Know about the different parts of the rigging process
4. Be able to utilize Autodesk Motion Builder for rigging
5. Understand features of Human IK in Maya  
6. Be able to create a character with Human IK


Related Courses

  • Mastering Digital Design - An Introduction to C# Programming, Scripting, and Coding for Games

    Mastering Digital Design - An Introduction to C# Programming, Scripting, and Coding for Games

    SGD $189.00

    Course Description

    The Unity Game Engine is among the most popular used today in the Game Industry. This course will give you a Beginner-To-Intermediate understanding of programming and understanding technical scripting and how it is used in today’s popular games. Alan Thorn and Char Morgan will be covering C# fundamentals as well as how to script in Unity using the C# language and the basics in writing scripts in Maya in both MEL and Python respectively. Additionally, learn how to create believable game worlds and behaviours by scripting gameplay in C#. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Introduction and Techniques to the Unity Game Engine

    Mastering Digital Design - Introduction and Techniques to the Unity Game Engine

    SGD $189.00

    Course Description

    In this course, instructor Alan Thorn explains everything you need to get started in Unity 5.  Through clear and concise examples, he will be exploring the basics of Unity in a practical context and will be covering topics ranging from user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few. Alan Thorn takes us through some great tips and tricks you need to know when working with Unity! Meanwhile, Advanced Game Mechanics in Unity' helps users push their Unity knowledge to the next level. Again, Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)

    Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)

    SGD $189.00

    Course Description

    This course is intended to expand beyond the knowledge of a beginner and showcase techniques and tools that today’s top artists use when creating industry standard 3d assets, whether for games or film. From concept to completed high poly model, this course will show you how to approach the sub-d process in Maya 2011. From custom hotkeys to kitbashing – all the way through completion, it showcases the techniques and workflow for creating a highly detailed sci-fi console. With lots of great tips and practical hands on techniques, this course serves as a great workflow tutorial for high quality game assets.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

The Bipedal Rigging Series - Volume 1

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Overview and Principles

Chapter 3 - Building the Base Skeleton

Chapter 4 - Joint Chains

Chapter 5 - Control Handles and Custom Attributes

The Bipedal Rigging Series - Volume 2

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Different types of IK

Chapter 3 - IK for Arms and Legs

Chapter 4 - Control Handles for Joints

Chapter 5 - IK and FK Switches for Arms

Chapter 6 - Reverse Foot Setup Part 1

Chapter 7 - IK and FK Switches for Legs

Chapter 8 - Skin Binding

Chapter 9 - Painting Skin Weights Part 1

Chapter 10 - Painting Skin Weights Part 2

Chapter 11 - Reverse Foot Setup Part 2

Chapter 12 - Setting up Finger Attributes

Chapter 13 - Optimizing Control Handles

Chapter 14 - Setting up a Dynamic Hair Curve

Introduction to MotionBuilder

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Intro to Motion Capture

Chapter 3 - Rig and MoBu Intro

Chapter 4 - Characterization

Chapter 5 - MoCap Data Setup

Chapter 6 - MoCap Data Setup 02

Chapter 7 - Control Rig

Chapter 8 - Control Rig 02

Chapter 9 - StoryMode

Intro to Human IK in Maya

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Compare and Contrast with MotionBuilder

Chapter 3 - Characterize a Skeleton

Chapter 4 - The Control Rig

Chapter 5 - Defining a Custom Rig

Chapter 6 - Retargeting

Chapter 7 - Advanced Features

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.