Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film


  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course
  • Mastering Digital Design - Learn Technical Rigging for Creatures and Characters for Games and Film, Singapore elarning online course

Course Description

Before you can animate characters and creatures – these creations must be setup with a process called “rigging”. These courses act as a guide through a vast understanding of how the technical aspect of rigging can be completed with ease, to prepare you for your career as an animator. In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. In this course, Justin Harrison gives us a thorough introduction to Autodesk's Motion Builder, as well as instructor Chad Robert Morgan, who will go through the features of Human IK within Maya.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Learn about the rigging process
2. Understand the process of rigging for animated characters
3. Know about the different parts of the rigging process
4. Be able to utilize Autodesk Motion Builder for rigging
5. Understand features of Human IK in Maya  
6. Be able to create a character with Human IK


Related Courses

  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)

    Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)

    SGD $189.00

    Course Description

    In the second part of Master the Hand-Painted Texturing Style, we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll also take a look at some of the process and techniques used to create the texture map, being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learning Unreal Engine 4 for Game Design and Development

    Mastering Digital Design - Learning Unreal Engine 4 for Game Design and Development

    SGD $189.00

    Course Description

    Unreal Engine 4 is among the most popular game engines in the market. This course will prepare you for an Intro-to-Intermediate level of understanding, to have you ready and capable to build and play your own levels in no time. Introduction to Unreal Engine 4 will go over many helpful tools to know during your time in the Unreal Engine. In this course, we will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4. Materials in Unreal Engine 4 will give you a thorough understanding of creating materials inside of the UE4 engine. With topics such as the UE4 Material interface where we will look into the interface and Material types where we will look at the types of materials you can create using the engine.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    Mastering Digital Design - An Introduction to Creating Classic 2D, Mobile, and Side-Scrolling Games

    SGD $189.00

    Course Description

    Classic and mobile games are still just as popular as the latest XBox or Playstation games. This course will build a strong understanding of how these types of games can be made using a different approach than standard 3d game development. In this course, instructor Alan Thorn will walk through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Instructor Greg Mirles will walk cover the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Learn how to craft informative user interfaces, how to animate and rig 2D characters from within the Editor, how to script effectively with C# and 2D Physics plus much more. The course also covers how to push the appeal of the character by employing gradients to add dimension and interest to ultimately produce a high quality piece of character artwork.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

The Bipedal Rigging Series - Volume 1

Preview Available

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Overview and Principles

Chapter 3 - Building the Base Skeleton

Chapter 4 - Joint Chains

Chapter 5 - Control Handles and Custom Attributes

The Bipedal Rigging Series - Volume 2

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Different types of IK

Chapter 3 - IK for Arms and Legs

Chapter 4 - Control Handles for Joints

Chapter 5 - IK and FK Switches for Arms

Chapter 6 - Reverse Foot Setup Part 1

Chapter 7 - IK and FK Switches for Legs

Chapter 8 - Skin Binding

Chapter 9 - Painting Skin Weights Part 1

Chapter 10 - Painting Skin Weights Part 2

Chapter 11 - Reverse Foot Setup Part 2

Chapter 12 - Setting up Finger Attributes

Chapter 13 - Optimizing Control Handles

Chapter 14 - Setting up a Dynamic Hair Curve

Introduction to MotionBuilder

+
Resource Files

Chapter 1 - Introduction

Chapter 2 - Intro to Motion Capture

Chapter 3 - Rig and MoBu Intro

Chapter 4 - Characterization

Chapter 5 - MoCap Data Setup

Chapter 6 - MoCap Data Setup 02

Chapter 7 - Control Rig

Chapter 8 - Control Rig 02

Chapter 9 - StoryMode

Intro to Human IK in Maya

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Compare and Contrast with MotionBuilder

Chapter 3 - Characterize a Skeleton

Chapter 4 - The Control Rig

Chapter 5 - Defining a Custom Rig

Chapter 6 - Retargeting

Chapter 7 - Advanced Features

SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.