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In this complete beginner's series, Galen Davis covers a basic introduction to sculpting for games using Pixologic's ZBrush. In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to ZBrush, then quickly get you up to speed on using ZBrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps. We cover planning your high poly, refining small details using ZSpheres and Dynamesh, and cover the low poly modeling process using Modo. You will learn about various tools and workflow aspects of ZBrush and work your way through the sculpting process and become more familiar with the ZBrush interface and the use of its more powerful features.
Learn tips and tricks of creating dynamic animation and games design.
- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course
1. Understand the basics for game sculpting
2. Be able to navigate and use the tools in ZBrush
3. Know how to do modular geometry in 3ds Max
4. Learn about the sculpting and baking texture maps
5. Understand how utilize ZSpheres and Dynamesh
6. Be familiarized with tools and workflow in ZBrush
Introduction to ZBrush - Volume 1
Preview Available
Introduction to ZBrush - Volume 2
Introduction to ZBrush - Volume 3
Introduction to Mudbox - Volume 1
Introduction to Mudbox - Volume 2
Introduction to Mudbox - Volume 3
Introduction to Mudbox - Volume 4
Tiling Textures with ZBrush
Character Bust in ZBrush
Orc Head in ZBrush - Volume 1
Orc Head in ZBrush - Volume 2
Orc Head in ZBrush - Volume 3
Orc Head in ZBrush - Volume 4
Orc Head in ZBrush - Volume 5
Sculpting Cloth in ZBrush