Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1)


  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 1), Singapore elarning online course

Course Description

This course will start with an introduction and teaches many of the advanced techniques talented artists use to create this style of 3d asset. We'll show you the creation process for low poly weapons with a strong emphasis on hand painted texture maps. We'll begin by modelling a sword in Maya 2011, show the unwrapping process, and take you step-by-step through creating hand-painted, stylized textures for both a sword and a shield asset. Following that, we'll dive into reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Know the techniques to create style of 3d asset  
2. Understand the creation process for low poly weapons
3. Be able to create a sword in Maya 2011
4. Learn the detailed process of hand-painted creation
5. Understand about UV Unwrapping
6. Be able to paint different surface textures
7. Know how to bring life to textures through visual and feel


Related Courses

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    SGD $189.00

    Course Description

    In the final part of Learn Digital 3d Sculpting with ZBrush and Mudbox, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. From there he will be covering topics such dynamesh, additional damage sculpting, insert mesh, and more. In this series, we jump into creating textures in ZBrush using polypainting and Fibermesh in ZBrush. We'll use Fibermesh to create hair element individually and then we'll use the groom brushes to add more natural variations to the fibres or hairs we create. Finally, we'll use polypainting to colour or tint the hair to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh! Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)

    Mastering Digital Design - Advanced Modeling and Texturing for Games, Architecture, and Film (Part 1)

    SGD $189.00

    Course Description

    This course is intended to expand beyond the knowledge of a beginner and showcase techniques and tools that today’s top artists use when creating industry standard 3d assets, whether for games or film. From concept to completed high poly model, this course will show you how to approach the sub-d process in Maya 2011. From custom hotkeys to kitbashing – all the way through completion, it showcases the techniques and workflow for creating a highly detailed sci-fi console. With lots of great tips and practical hands on techniques, this course serves as a great workflow tutorial for high quality game assets.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Introduction to 3d Modelling for Games

    Mastering Digital Design - Introduction to 3d Modelling for Games

    SGD $189.00

    Course Description

    Learn the basics of 3d Modelling through practical application and the learning of several popular, modern 3d software packages used by game artists today. Get up to speed on the Maya basics while learning some of the tools associated with the asset modelling pipeline. For starters, you will learn about the interface, how to navigate it, the power behind customization in Maya, as well as touch on the some of the initial method of creating geometrical shapes. Moving on, learn how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Hand Painted Texturing

Preview Available

+

Chapter 1 - Introduction

Chapter 2 - Modelling the Blade

Chapter 3 - Adding Depth to the Blade

Chapter 4 - Finishing up the Blade Model

Chapter 5 - Modelling the Hilt

Chapter 6 - Modelling the Handle

Chapter 7 - Final Adjustments to the Model

Chapter 8 - Unwrapping the Sword 01

Chapter 9 - Unwrapping the Sword 2

Chapter 10 - Adding the Shield to the Uvs

Chapter 11 - Preparing for Painting

Chapter 12 - Hand Painting the Blade

Chapter 13 - Painting the Blade's Detail

Chapter 14 - Backside of the Blade

Chapter 15 - Painting the Hilt

Chapter 16 - Painting the Handle

Chapter 17 - Continuing Painting

Chapter 18 - Sword's Final Details

Chapter 19 - Hand Painting the Shield 01

Chapter 20 - Hand Painting the Shield 02

Chapter 21 - Hand Painting the Shield 03

Chapter 22 - Hand Painting the Shield 04

Chapter 23 - Hand Painting the Shield 05

Chapter 24 - Completing the Shield Texture

Chapter 25 - Adjusting the Texture Res

Resource Files

Hand Painted Enviro Texturing - Volume 1

+

Chapter 1 - Intro

Chapter 2 - Planning Phase

Chapter 3 - Blocking Out the Forms

Chapter 4 - Modelling the Pillar

Chapter 5 - Modelling the Foundation

Chapter 6 - Building the Door Frame

Chapter 7 - Modelling the Wood Supports

Chapter 8 - Modelling the Shingles

Chapter 9 - Modelling the Shingles 02

Chapter 10 - Modelling the Window Frame

Chapter 11 - Modelling the Sign

Resource Files

Hand Painted Enviro Texturing - Volume 2

+

Chapter 1 - Intro

Chapter 2 - Packing UVs

Chapter 3 - Painting Stone

Chapter 4 - Painting Stone 02

Chapter 5 - Painting Wood

Chapter 6 - Painting Wood Timelapse

Chapter 7 - Viewing Progress in Marmoset

Chapter 8 - Painting the Shingles

Chapter 9 - Painting the Shingles Timelapse

Chapter 10 - Painting the Brick Wall

Chapter 11 - Painting the Brick Wall Timelapse

Resource Files

Hand Painted Enviro Texturing - Volume 3

+

Chapter 1 - Introduction

Chapter 2 - Painting Metal 01

Chapter 3 - Painting Metal 02

Chapter 4 - Painting Metal 03

Chapter 5 - Painting Metal 04

Chapter 6 - Painting Stone

Chapter 7 - Painting the top Shingles

Chapter 8 - Adjusting the Shingle Colors

Chapter 9 - Painting the Stone Steps

Chapter 10 - Painting the Final Metal

Chapter 11 - Creating a Basic Alpha

Chapter 12 - Final Touches

Resource Files
SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.