Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)


  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course

Course Description

In the second part of Master the Hand-Painted Texturing Style, we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll also take a look at some of the process and techniques used to create the texture map, being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Be fluent in Maya and Photoshop for stylizing objects
2. Know how to conceptualize an object in a videogame environment
3. Learn the process and techniques to creature textured map
4. Know different tools for object revisions
5. Learn how to relate things into a production environment
6.  Know the workflow to create stylized environment


Related Courses

  • Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film

    Mastering Digital Design - Learn Advanced Textures and Materials for Games and Film

    SGD $189.00

    Course Description

    This advanced course focuses on creating advanced materials and textures like those seen in today’s standard of AAA games. We'll take an introductory look at UDK's material editor where will we cover the basics of importing textures and creating our own materials. Through this course, you can learn how to properly photograph textures, edit unnecessary lighting information out of your photographs, how to tile custom textures, extracting different types of visual information from your images and applying your textures in 3D. This course also briefly touches on physically based rendering in regards to photo real texturing and look development. Instructor Emiel Sleegers will be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film

    Mastering Digital Design - Organic 3d Modeling and Texturing for Games, Architecture, and Film

    SGD $189.00

    Course Description

    When working with organic surfaces such as trees, grass, dirt, wood and stone, the rules and software techniques that professionals use may require a unique approach. This course will cover advanced techniques and software used to create these sort of assets for games. This in-depth course covers everything you need to know about creating foliage! We'll look into how to make realistic looking grass, branches, and a full tree from the ground up. In this course, instructor Emiel Sleegers is going to walk us through the process of learning the SpeedTree to CryEngine pipeline while utilizing Maya as the middle-man 3D package for exporting. Emiel Sleegers will go over on how to make a terrain using both Mudbox and World Machine. Moving on from there, Philipp Schmidt is going to give us an introduction to PixPlant while showing us how to make some basic tileable textures.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learning Unreal Engine 4 for Game Design and Development

    Mastering Digital Design - Learning Unreal Engine 4 for Game Design and Development

    SGD $189.00

    Course Description

    Unreal Engine 4 is among the most popular game engines in the market. This course will prepare you for an Intro-to-Intermediate level of understanding, to have you ready and capable to build and play your own levels in no time. Introduction to Unreal Engine 4 will go over many helpful tools to know during your time in the Unreal Engine. In this course, we will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4. Materials in Unreal Engine 4 will give you a thorough understanding of creating materials inside of the UE4 engine. With topics such as the UE4 Material interface where we will look into the interface and Material types where we will look at the types of materials you can create using the engine.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Hand Painted Dagger in Maya

Preview Available

+

Chapter 1 - Intro

Chapter 2 - The Concept and Preparation

Chapter 3 - Modelling the Blade

Chapter 4 - Modelling the Blade 02

Chapter 5 - Modelling the Rainguard

Chapter 6 - Modelling the Crossguard

Chapter 8 - Modelling the Pommel

Chapter 9 - Mesh Optimization

Chapter 10 - Unwrapping the Sword

Chapter 11 - Creating the Other Half

Chapter 12 - Photoshop Preparation

Chapter 13 - Painting Value

Chapter 14 - Photoshop Timelapse 01

Chapter 15 - Implementing Basic Colors

Chapter 16 - Photoshop Timelapse 02

Chapter 17 - Variation Tool

Chapter 18 - Adding Details

Chapter 19 - Finishing Touches

Resource Files

Chapter 7 - Modelling the Grip

Stylized Dungeon in Maya - Volume 1

+

Chapter 1 - Intro

Chapter 2 - Preparing Maya Scene

Chapter 3 - Blockout in Maya

Chapter 4 - Modelling the Pillar

Chapter 5 - Modelling the Door

Chapter 6 - Modelling the Door 02

Chapter 7 - Modelling the Walls

Chapter 8 - Modelling the Props

Resource Files

Stylized Dungeon in Maya - Volume 2

+

Chapter 1 - Intro

Chapter 2 - UVing the Pillar

Chapter 3 - UVing the Door

Chapter 4 - UVing the Door 02

Chapter 5 - Tiling Textures Preparation

Chapter 6 - Sculpting the Pillar

Chapter 7 - Sculpting the Pillar 02

Chapter 8 - Sculpting the Pillar 03

Chapter 9 - Sculpting the Pillar 04

Chapter 10 - Sculpting the Door

Chapter 11 - Finishing the Pillar

Chapter 12 - Sculpting the Tiling Texture

Resource Files

Stylized Dungeon in Maya - Volume 3

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Baking the Pillar

Chapter 3 - Baking the Door

Chapter 4 - Baking the Tileable Texture

Chapter 5 - Tiling Texture Compositing

Chapter 6 - Tiling Texture Coloring

Chapter 7 - Tiling Texture Wood Example

Chapter 8 - Pillar Paint Preparation

Chapter 9 - Painting the Pillar

Chapter 10 - Painting the Pillar

Stylized Dungeon in Maya - Volume 4

+

Chapter 1 - Intro

Chapter 2 - Painting the Door

Chapter 3 - Painting the Door 02

Chapter 4 - Additional Door Details

Chapter 5 - Finishing the Door

Chapter 6 - Rebuilding in Maya

Chapter 7 - Rebuilding in Maya 02

Chapter 8 - Rendering the Scene

Chapter 9 - Finishing Touches

Resource Files
SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.