Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2)


  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course
  • Mastering Digital Design - Master the Hand-Painted Texturing Style (Part 2), Singapore elarning online course

Course Description

In the second part of Master the Hand-Painted Texturing Style, we will utilize a combination of Maya and Photoshop to take a concept for a stylized weapon and translate that into a fully realized low poly hand painted asset for use within a videogame environment. We'll also take a look at some of the process and techniques used to create the texture map, being sure to replicate the crafted look of the concept. Tools such as clipping masks, Variations and Dilation will be utilized to help keep our texture easy to maintain and looking neat for potential future revisions. Throughout the creation process we'll also touch upon how things relate to a production environment whilst also pointing out any areas which are likely to generate the need for some problem solving. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.

Learn tips and tricks of creating dynamic animation and games design.

- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course


Course Objectives

1. Be fluent in Maya and Photoshop for stylizing objects
2. Know how to conceptualize an object in a videogame environment
3. Learn the process and techniques to creature textured map
4. Know different tools for object revisions
5. Learn how to relate things into a production environment
6.  Know the workflow to create stylized environment


Related Courses

  • Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2)

    Mastering Digital Design - Learn to Animate Creatures and Characters for Games and Film (Part 2)

    SGD $189.00

    Course Description

    In the second part of Learn to Animate Creatures and Characters for Games and Film, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Instructor Prantik Madhukalya gives us a comprehensive look at his process for animating a non-humanoid creature. After exploring the fundamental needs of basic character locomotion and interaction, we’ll prepare and export our animations to Unreal 4. Upon finishing this two volume series you’ll have a better understanding of the Maya to UE4 animation process, Blueprints, Events and Matinee, pHAT and setting up keyframe to ragdoll execution. We will highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit.  Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 2)

    SGD $189.00

    Course Description

    In the second part of Learn Digital 3d Sculpting with ZBrush and Mudbox, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you tons of new tools, tips, and workflow methods used within ZBrush. In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu! For this course, we explore Dynamesh sculpting in ZBrush and we're continuing our cosmic entity series by working on Tsathoggua, one of the Old Gods and rival of Cthulhu. Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...

  • Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    Mastering Digital Design - Learn Digital 3d Sculpting with ZBrush and Mudbox (Part 3)

    SGD $189.00

    Course Description

    In the final part of Learn Digital 3d Sculpting with ZBrush and Mudbox, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. From there he will be covering topics such dynamesh, additional damage sculpting, insert mesh, and more. In this series, we jump into creating textures in ZBrush using polypainting and Fibermesh in ZBrush. We'll use Fibermesh to create hair element individually and then we'll use the groom brushes to add more natural variations to the fibres or hairs we create. Finally, we'll use polypainting to colour or tint the hair to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh! Learn tips and tricks of creating dynamic animation and games design. - Know about the different branches in animation - Learn about what goes into making a successful animation - Understand better about the designing process with this course - Be able to create your own monsters and creatures at the end of this course

    Read more...


Content

Hand Painted Dagger in Maya

Preview Available

+

Chapter 1 - Intro

Chapter 2 - The Concept and Preparation

Chapter 3 - Modelling the Blade

Chapter 4 - Modelling the Blade 02

Chapter 5 - Modelling the Rainguard

Chapter 6 - Modelling the Crossguard

Chapter 8 - Modelling the Pommel

Chapter 9 - Mesh Optimization

Chapter 10 - Unwrapping the Sword

Chapter 11 - Creating the Other Half

Chapter 12 - Photoshop Preparation

Chapter 13 - Painting Value

Chapter 14 - Photoshop Timelapse 01

Chapter 15 - Implementing Basic Colors

Chapter 16 - Photoshop Timelapse 02

Chapter 17 - Variation Tool

Chapter 18 - Adding Details

Chapter 19 - Finishing Touches

Resource Files

Chapter 7 - Modelling the Grip

Stylized Dungeon in Maya - Volume 1

+

Chapter 1 - Intro

Chapter 2 - Preparing Maya Scene

Chapter 3 - Blockout in Maya

Chapter 4 - Modelling the Pillar

Chapter 5 - Modelling the Door

Chapter 6 - Modelling the Door 02

Chapter 7 - Modelling the Walls

Chapter 8 - Modelling the Props

Resource Files

Stylized Dungeon in Maya - Volume 2

+

Chapter 1 - Intro

Chapter 2 - UVing the Pillar

Chapter 3 - UVing the Door

Chapter 4 - UVing the Door 02

Chapter 5 - Tiling Textures Preparation

Chapter 6 - Sculpting the Pillar

Chapter 7 - Sculpting the Pillar 02

Chapter 8 - Sculpting the Pillar 03

Chapter 9 - Sculpting the Pillar 04

Chapter 10 - Sculpting the Door

Chapter 11 - Finishing the Pillar

Chapter 12 - Sculpting the Tiling Texture

Resource Files

Stylized Dungeon in Maya - Volume 3

+
Resource Files

Chapter 1 - Intro

Chapter 2 - Baking the Pillar

Chapter 3 - Baking the Door

Chapter 4 - Baking the Tileable Texture

Chapter 5 - Tiling Texture Compositing

Chapter 6 - Tiling Texture Coloring

Chapter 7 - Tiling Texture Wood Example

Chapter 8 - Pillar Paint Preparation

Chapter 9 - Painting the Pillar

Chapter 10 - Painting the Pillar

Stylized Dungeon in Maya - Volume 4

+

Chapter 1 - Intro

Chapter 2 - Painting the Door

Chapter 3 - Painting the Door 02

Chapter 4 - Additional Door Details

Chapter 5 - Finishing the Door

Chapter 6 - Rebuilding in Maya

Chapter 7 - Rebuilding in Maya 02

Chapter 8 - Rendering the Scene

Chapter 9 - Finishing Touches

Resource Files
SGD $189.00
(Price excludes GST)
GET ACCESS NOW
Convince your boss email
This site is best viewed using the latest versions of Google Chrome, Apple Safari, Mozilla FireFox, Microsoft Internet Explorer 11 and Edge which supports HTML5/Webkit technologies.