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In the final part of Learn Digital 3d Sculpting with ZBrush and Mudbox, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. From there he will be covering topics such dynamesh, additional damage sculpting, insert mesh, and more. In this series, we jump into creating textures in ZBrush using polypainting and Fibermesh in ZBrush. We'll use Fibermesh to create hair element individually and then we'll use the groom brushes to add more natural variations to the fibres or hairs we create. Finally, we'll use polypainting to colour or tint the hair to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh!
Learn tips and tricks of creating dynamic animation and games design.
- Know about the different branches in animation
- Learn about what goes into making a successful animation
- Understand better about the designing process with this course
- Be able to create your own monsters and creatures at the end of this course
1. Be able to sculpt with Maya and ZBrush
2. Learn additional tips on sculpting
3. Know how to create hair element with Fibermesh
4. Learn how to add details to hair with Polypainting
5. Know how to render with Photoshop to finalize sculpture
Catacomb Sculpting Series - Volume 1
Preview Available
Catacomb Sculpting Series - Volume 2
Preview Available
Catacomb Sculpting Series - Volume 3
Polypainting in ZBrush - Volume 1
Polypainting in ZBrush - Volume 2
Polypainting in ZBrush - Volume 3
Intro to Fibermesh in ZBrush - Volume 1
Intro to Fibermesh in ZBrush - Volume 2
Intro to Fibermesh in ZBrush - Volume 3